Can I Conference IM With A Few Avatars ?

Sunday, January 18, 2009 at 9:35 am by: Cricket Crabe
Posted In: Tips, Tricks, and Traps

You can conduct a conference IM with several avatars at the same. It’s easy to do ! Here’s how.

In your inventory add a new folder and give the folder a name that refers to the avatars in the conference IM, such as, “Wedding Party”, “Double Date” or “Group Build”.

Add calling cards for each avatar you would like to include in the conference IM. Copying and pasting calling cards into the new folder can be helpful.

Then right click on the new folder and select “start conference chat” from the drop down menu. All the avatars who are in world we be included in the IM conversation.

Enjoy :-))) - Cricket Crabe

Come fish at NCI!

Thursday, January 15, 2009 at 2:08 pm by: Blackie Dagger
Posted In: Fishermans Cove (NCI Beach), Kuula

Do you like fishing? Now is your chance to fish at NCI locations; Kuula & Fishermans Cove (NCI Beach). There are set up with fishing servers up to 100m and they are plenty of fun!

The server is called 7Seas, you can fish with your own rod and put bait on it to catch rarer fish - like these:

Fish Mermen

Fish Mermen

Color Changing Fish

Color Changing Fish

Purple Fish

Purple Fish

NCI Locations, Kuula and Fishermans Cove, do not have the fish vendor system store. So you will need to go to 7Seas store to get the bait and rod equiptment. Click Here for SLurl.

Have fun!

Love, Blackie

NCI Welcomes 2009 with a 12 Hour Party at Newly Designed NCI Caledon at Caledon Oxbridge Village

Friday, January 2, 2009 at 4:41 pm by: Gramma Fiddlesticks
Posted In: Events, General

Yes. The headline to this post is correct! If NCI member’s know how to do anything at all, it’s how to have a good time while learning and teaching. :lol: New Year’s eve was no exception!

We had dancing with a DJ. Blitz Building contests, Avatar makeovers, land based t00B races, (you have not lived until you’ve raced round in a sim riding on a t00B!), best 50’s - 60’s era costume contest,  SL Fireworks displays, and more!

Take a look at the photos below.

Stay tuned right here for more Special NCI Events!

Gramma

Updated Maps for the New Year

Friday, January 2, 2009 at 4:09 am by: Carl Metropolitan
Posted In: General

I’ve made a few final (I hope) fixes in the “LL Mainland Continents” and “Sansara & Heterocera” maps, including adding Routes 66 and 50 and a name for the new continent. As usual, inworld kiosks will auto-updated over the next twelve hours.

Sansara & Heterocera (01.01.09)

Sansara & Heterocera (01.01.09)

Linden Lab Mainland Continents (01.01.09)

Linden Lab Mainland Continents (01.01.09)

NCI’s “Big Damn Glossary” of Second Life (Released Version)

Tuesday, December 30, 2008 at 10:37 pm by: Carl Metropolitan
Posted In: General, Hamnida (NCI South)

NCI’s “The Big Damn SL Glossary”
Version 1.1 (Released)
Updated 01-January-09

Edited by Becky Pippen and Carl Metropolitan

Definitions contributed by Becky Pippen, Candie Apple, SuezanneC Baskerville, Lindal Kidd, Marianne McCann, Carl Metropolitan, Yumi Murakami, Oryx Tempel, and Slack Zapedzki. Thanks to the NCI Land Officers and the Resident Answers Forum for fact-checking and assistance.

16m2 – adj, The smallest size of land parcel that can be created in Second Life. Often used for single prim servers or eyesore ads. Also see Ad Farm.

Abuse – n, A violation of Second Life’s Terms of Service or Community Standards. Also see AR (Abuse Report).

Access List – n, See Admit List.

Ad Farm – n, Clusters of rotating towers of advertisements, considered by many to be an eyesore, now restricted and regulated by Linden Lab.

Aditi – n, The name of the server network known as the Preview Grid, q.v. (formerly called the Beta Grid).

Admit List – n, The list of those allowed in an area that otherwise excludes everyone by use of a script, or enforced by land management tools.

Advanced Menu – n, A normally hidden menu in the Second Life client that allows access to extra debugging and advanced commands and settings. The Advanced menu can be toggled on/off by typing Ctrl-Alt-D (or Ctrl-Alt-Shift-D for Linux).

AFK – adj, “Away From Keyboard.” Describes a resident who has left his computer to take care of some task in Real Life (RL). Typing “afk” in chat sets your Avatar as “Away” and displays the word (Away) next to their name. After 30 minutes of inactivity, you will be automatically logged off Second Life. Also see Anti-Idle.

Agent – n, Geeky term for your logged-in presence on a simulator. While “avatar” refers to the shape mesh and its appearance and requires the cooperation of a sim server, “agent” refers to a successful login to the Linden Lab grid and does not necessarily require a connection to any specific sim or an avatar representation (e.g., for text-only thin clients).

Agent Domain – n, A set of Linden Lab servers that manage logins to Second Life, manipulation of avatar inventories, profiles, and other agent-specific information. Closely related to Agent Storage Cluster.

Agent Storage Cluster – n, The databases on Linden Lab servers that hold all residents’ inventories, profiles, login information, and other agent-specific data. Closely related to Agent Domain, q.v.

Agni – n, The name of the server network that contains the Main Grid and Teen Grid. (Compare with  Aditi for the Preview Grid.)

Alpha – adj, Transparent, from Alpha Channel (q.v.).

Alpha Channel – n, A special channel of a texture file used to indicate transparency, marking which parts of the image should be clear and which should be opaque.

Alpha Ordering – n, Or, Alpha Sort Ordering, this refers to a quirk of OpenGL (which the client uses) that causes two surfaces with alpha channels (q.v.) to be incorrectly rendered as if the farther one were nearer the viewer. This is often seen when parts of hair, skirts, and shoes flash in and out of existence as the transparent areas in the scene move in relation to each other. (Also called Alpha Flicker or Alpha Blink.)

Alt – n, “Alternate Account.” Many Second Life residents have more than one account for a variety of reasons, including: keeping one’s business life separate from social life, role-playing, avoiding harassment, keeping track of L$ (bank alts), and being able to work uninterrupted by Instant Messages.

Animation – 1. n, A file or in-world inventory item that moves or animates your avatar. You can use animations to make your avatar walk, sit, clap their hands, dance, blow someone a kiss, and much more.  2. n, The automatic movement of a texture across the surface of a prim, initiated by a script in the prim and rendered by the client.

Anti-Idle – n, Refers to staying online for a long period without being automatically logged off. This is accomplished by wearing a scripted gadget or disabling the option at Client->Character->Character Test->Go away/AFK when idle.

AO – n, Animation Overrider; a scripted device that contains replacements for the default walking, sitting, flying, and standing animations of your avatar. Some also have other functions. Some AOs can be customized by loading your own animations. Some AOs must be turned off before engaging in poseball or other animations, since the animations can conflict with one another.

AR – 1. n, Abuse Report; a formal report to Linden Lab of a violation of community standards or SL terms of service. 2. v, The act of filing an Abuse Report (“I AR’d the guy.”)

ARC – n, “Avatar Rending Cost.” This is a number in the range of 1 to about 20,000 that is an approximation of how much processing power is consumed by a client to process and render an avatar, including all the avatar’s clothing, attachments, including scripted attachments. This number can be displayed in the standard client by enabling it in Advanced->Rendering->Info Displays.

Asset Server – n, The database that tracks all Second Life objects in-world and in inventory. Overloaded asset servers can cause search, inventory, rez, teleport, and Friends list failures.

Attach – v, To connect an object from inventory or in-world to a certain place on your avatar’s body, or in the case of a HUD, to some location on the user’s screen.

Attachment – n, An object (clothing, weapons, jewelry, shoes, HUD, etc) that can be connected to an avatar at a specific location, or in the case of HUD, to a location on the user’s screen. Typically the location is set by the creator of the object, but may be changed by the owner.

Auto-Return – n, A feature on land parcels in which objects that don’t belong to the land owner or group are returned to their respective owners’ inventory after a certain period of time. This helps reduce intentional and accidental litter on land parcels. The parcel’s auto-return time period can be set in the Objects tab of Preferences.

AV – n, Also “avi”, an abbreviation for Avatar, q.v.

Avatar – 1. n, The animated being that represents a Second Life resident in the virtual world; the digital representation of your virtual self in Second Life. 2. n, A “costume” or outfit; a full set of avatar body parts, clothing, and/or attachments that provides a specific look.

Avatar Imposter – n, A feature in the Second Life client where distant avatars are rendered as simplistic two-dimensional representations to improve performance in crowded areas. The distance threshold can be set in the Custom settings on the Graphics tab of Preferences.

Avatar Key – n, The unique identifier assigned by the SL database to each Avatar, the Avatar’s UUID.

AWG – n, “Architecture Working Group.” A group of Linden Lab employees, Second Life developers, and interested residents who are working toward a set of protocols that can be used to make the Second Life grid more robust and scalable while allowing interoperability with other grids.
Read the rest of this entry »

New Second Life Maps!

Sunday, December 28, 2008 at 3:02 am by: Carl Metropolitan
Posted In: General

Sansara & Heterocera (12.29.08)

Sansara & Heterocera (12.29.08)

Linden Lab Mainland Continents (12.29.08)

Linden Lab Mainland Continents (12.29.08)

It’s been over six months since the last map update. But I finally got some free time to do them. The NCI map kiosks (and any maps you may have that you got from them) will update automatically over the next twelve hours.

Enjoy!

Sansara & Heterocera map updated to correct “Bay City Sound” to “Guft of Lauren”

LL Mainland Continents map updated to correct numbering of name sources under Satori.

Need To Find A Certain Free Object Fast ???

Saturday, December 13, 2008 at 10:17 am by: Cricket Crabe
Posted In: Tips, Tricks, and Traps

As an example, let’s find some free windows.

Go to the All tab in the Search window.

Next, type “free window” (in quotes), then select places in the drop down box and then click on search.

You get results when the words free and window are listed together thanks to the ” ” quotes.

Next, click on a place on the results list and voila - you get a list of the stuff in the place, scroll through the list to find free window and now you can see the coordinates of the free window. Sometimes the coordinates are displayed in the search results. The teleport to the place is at the top of the list screen.

Enjoy :-))) - Cricket Crabe

Pissed over a long message getting eaten by group Errors or Lag?

Sunday, November 30, 2008 at 5:34 pm by: Garn Conover
Posted In: Tips, Tricks, and Traps

We’ve all had it happen these days! You open a group and start typing, you click send and then you realize the group hasn’t loaded yet. Great! you’re going to have to type that entire message AGAIN! Maybe not so; This is a nice memory feature thats included in a lot of messaging services that most people are unaware of… Try and see if it works.

Its pretty simple and easy.. just hold Ctrl button and use the up and down arrows… Will only scroll through avaliable chat in that session but that can easily save a few seconds and some frustration!

Garn

Did we knock out a Linden company?

Tuesday, November 18, 2008 at 8:01 pm by: Zuleika Deere
Posted In: General

The physical scripting class is always a bit messy.
We all make objects that jump up and down, disappear into orbit or fall through the floor.
I sometimes fall through the floor too, because I like to sit on those lively prims. Fun!

For the avatars down on the beach it may be a completely different experience.

Imagine laying there on your towel in the sun, a cool drink next to you, your mind is totally occupied by the suspenseful book you read, or the tasty ice cream cone in your hand, or that very interesting person next to you.

Then suddenly an army of prims comes down.
They hit you on the head, smash the glass with your tropical fruit juice, and knock out the attractive avatar next to you.

What would you do?
I know what I would do…
I wonder if that is what happened today.

I was in the sky classroom teaching physical, surrounded by the usual bunch of prims jumping around like fleas.
Students were loosing prims; I saw lots of them disappearing through the floor.
Some were made of rubber, but most were harder material like metal or wood. These hurt when they hit you.

Then Jane Linden teleported into the class room. She didn’t say a word, just stood there for a while.

Because she didn’t answer my “hi Jane” I zoomed in on her, to see if she had any bumps on her head, or gasping wounds. She appeared to be not wounded.
After a few minutes she left again.

Still makes me wonder.
Did she come to see what the class was about, or was she relaxing on the beach when a sudden prim attack set in?

Let’s just hope we did not knock out her company;)

Oldbie Blitz Building Sunday November 16, 2008

Tuesday, November 18, 2008 at 1:18 am by: Gramma Fiddlesticks
Posted In: General

Wow what a time we had! Great builds. Great people. Nova Civis came through once again for a well attended, fun and exciting NCI Event. Here’s a link to Machinima filmed by Pyewackett Belman showing all the fun and the magic that can be created by Second Life builders.

Check it out! You might be a star and not even know it.

http://www.youtube.com/watch?v=OtJcd-Qn5OQ&feature=channel